Experience
Game Designer ・Epic Games (prev. Aquiris Game Studio)
May/21・Present
Aquiris Game Studio is one of the largest and most established studios in Brazil, where original games and IP games were developed such as the Horizon Chase franchise, Wonderbox and Looney Tunes: World of Mayhem. It is a company that puts the player experience first, always thinking of how to create the most memorable and fun experiences. In 2023, the company was acquired by Epic Games, becoming Epic Games Brasil.
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Games I've worked on, and my contribution:
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Fortnite (Mar/23 - present)
I am one of the responsible for the concept, design implementation of weapons, items and other gameplay mechanics; coordination with the project leadership in order to reach the best quality and alignment to the product goals. I'm also responsible for mentoring some designers and their designs to help the team improve and grow.
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Horizon Chase 2 (Oct/22 - Mar/23)
I was one of the responsible for the concept, system design, implementation and support to the other disciplines for the delivery of new features and mechanics. I was also one of the responsible for the concept, design and implementation of part of the game’s live content (races, player activities and rewards).
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Looney Tunes: World of Mayhem (May/21 - Sep/22)
When I first joined the project, I was responsible for the concept, design and configuration of new characters, their skills and synergies with the roster of characters available to the player; coordinate with the art and product teams to deliver them; design and support to the engineering team on improvements of the battle system.
Then, I became responsible for the concept, implementation and delivery of mechanics, systems and features aligned with product and business needs; bridge gaps between art, code, UX, QA and production teams to align the vision and deliver such features.
Game Designer ・Pixodust Games
Aug/18・May/21
Pixodust Games is a small company focused on developing mobile games. I was there for almost 3 years where I, along with a growing team, developed and delivered 3 games in total, along with a lot of different prototypes for new ideas and potential games. While in the company, Rocket Star, the first game we developed with that team was selected by Google to be part of the Indie Games Accelerator of 2019, which took me and the Studio Director to Google Singapore for mentoring with professionals from successful companies, such as King, Miniclip and Zynga.
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Games I've worked on, and my contribution:
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Responsible for the game concept along with the team; designing and documenting every system and gameplay mechanic aligned with the product vision; coordinating and supporting the art and engineering teams to deliver the features and mechanics.
Education
Game Design
Bachelor's degree, Universidade Anhembi Morumbi (2017・2020)
Mechatronics Engineering
Bachelor's degree, Universidade Presbiteriana Mackenzie (2011・2016)